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    Arrest and Execute | Shields | Medicine | Last Updated: Year 10 Day 166 Report Error 
Arrest/Execute
1/ Conditions to Arrest/Execute
  • Factions of all types can issue warrants for arrest and for execution against their own members.
  • Freelancers cannot arrest/execute. Someone wishing to do so must have the proper privileges within the faction for which they are arresting.
  • Members of a faction can not issue an arrest warrant against their own leader, and cannot attempt to arrest their leader while they are in the same faction. Issuing a warrant against a leader of any other faction is possible.
  • It is possible to arrest both player characters (PCs) and non-player characters (NPCs). As NPCs have no unique handle, warrants can only be issued for them on sight.
  • Government type factions may arrest and execute everyone in their territory. "Territory" are the planets, systems, sectors and space they control. For every location there can only be one government at a time. This means that if the Trade Federation controls a system in a sector that is controlled by the Galactic Empire, then the Galactic Empire can perform arrests and executions everywhere in the sector except in the system that is under the control of the Trade Federation. One specific exception: Capital ships owned by a government count as territory of that government, no matter where they are.
  • Security, Bounty Hunter and Mercenary factions may arrest in a Government faction's territory if they are authorized by that Government. These factions will still have to issue their own warrants; they can not execute any warrants issued by the government that authorized them.
  • If the group controlling the planet, system or sector is not a government type faction, then the Galactic Government may arrest and execute.
  • If the Galactic Government is not a government type faction then Bounty Hunter type factions may arrest and execute (rather unlikely).
  • It is generally not possible to arrest in hyperspace, since hyperspace does not count as real territory and is not controlled. However, Government factions may arrest on board their own capital ships in hyperspace.

In order to arrest a player character (PC) you must be equipped with stun cuffs in your hand(s). If the arrest is successful the stun cuffs will be equipped to the target. Upon release the stun cuffs will fall to the ground.

To arrest, execute or release someone, you must be at the exact location of your target. This means you must be located in:

  • Same room, if the target is in a room.
  • Same surface coordinates, if the target is on the surface of a planet but not in a room.
  • Same space grid, if target is in space, but not in a room. (Note: This has little practical relevance for now; it would only apply to characters drifting in space, which isn't possible at this time. It could become relevant later in the game.)

If you try to release someone for whom the arrest warrant was not cancelled, or execute someone for whom no death warrant was issued, you will receive a warning. You can release or execute the prisoner, but a faction event will notify the members of your faction with the proper privilege level ('issue arrest warrant' for release, 'issue death warrant' for execution).

If a faction is dissolved, all prisoners will be released and all warrants will be deleted.

If you are arrested, your right-hand menu will display the following image:

image of arrested avatar

2/ Success and failure of an Arrest
  • Success or failure of an arrest will be calculated immediately when the arrest attempt is performed.
  • After an unsuccessful attempt to arrest a character, the target is protected against any other arrest attempts for 24 hours.
  • Any character has a default behaviour in case he is arrested. The possible reactions to an arrest are:
    • do not resist
    • try to talk the arrester out of it
    • run
    • hide
    • fight
  • Any character can choose a general default reaction, and can also set a reaction to inner faction arrest and for every potential faction that may arrest him. This can be set on your Faction page in the Darkness interface (even if you are freelance).

    Example
    I can define for my character that he will not resist any arrest attempt by his own faction, usually try to runaway in case of any other faction, except for Mandalore, in which case he will fight.

    If no default behaviour is set by the player the automatic default will be hiding.

  • For each selected reaction, different skills are used to determine success or failure of an arrest. In each case a primary and secondary skill is used. These are:

    talkdiplomacytrading
    runspeedvigour
    hidetarget: stealth
    arrester: perception
    dexterity
    fightstrengthprojectile or non-projectile weapons (whatever is higher)

    The primary skill is counted with the full skill level, the secondary with half the skill level.

  • A random factor will further modify the outcome. This is necessary to determine the outcome when arrester and target have identical skill levels. Also there should not be something like a 100% sure arrest when it comes to skill levels. The most skilled character around can have a bad day and be taken off guard. Random for arrests has been modelled in a way that small fluctuations happen all the time, helping to determine the outcome when skill levels are identical. Large fluctuations will be rare, but it is possible that a character with level 5 skill will fail to arrest a skill level 0 character. It may be as unlikely as hitting the jackpot in the lottery, but it could happen to your character.
  • A third factor that influences success or failure is the level of aggressiveness. For the target the level of aggressiveness is seen as a side effect of the selected method to resist the arrest. It is:

    talkinglow
    runningmedium
    hidinglow
    fightinghigh

    For the arrester, the level of aggressiveness can be chosen when the arrest is made. Higher level of aggressiveness means a higher probability of success.

    In later stages of the game higher level of aggressiveness will result in a higher risk of being wounded during an arrest, but this effect is not implemented yet.

  • If the end value for the arrester is successful, the arrest will be successful. Otherwise it fails.

  • After any attempt to arrest a character or NPC, or after a character or NPC has been released, the character or NPC will be immune to arrest attempts for 24 hours. This arrest protection does not apply to NPCs of your own faction so that it can not be abused to protect them against arrest by another faction.
3/ When Arrested

When under arrest a character will not have access to communication devices and is limited in his freedom. He can not:

  • Move freely. This includes leaving the room, position, or party he is in, or piloting a ship or vehicle.
  • Send goods or money.
  • Administrate his personal or faction assets and his faction (be it as owner, leader, or member with privileges).
  • Leave or join a faction.
Darkness messages can still be sent to arrested characters since they are used for out of character messages as well.
4/ Drop Character

If a character has been arrested for more then 3 weeks he will get the option to turn his character into an NPC and recreate as a new character. The NPC will have the same handle and race as the character had. Any assets will follow the same rules as when a character is killed.
The button to drop your character will appear in the members area next to your character image three weeks after you have been arrested.

The waiting time after dropping a character is one week.

5/ Effects on the Force Meter

Issuing a warrant for someone's death is an act that will set you down a dark path, and should not be taken lightly.

If you have a Force Meter of -10 or greater, the following effects apply:

  • If the target has a Force Meter of 20 or greater, you gain -2 to your Force Meter.
  • If the target has a Force Meter less than 20 but greater than -30, you gain -1 to your Force Meter

If you have a Force Meter of less than -10, you will suffer no further effects.

Arresting someone is the job of security personnel the galaxy over. It will only affect your Force Meter in extreme cases.

If you have a Force Meter of 30 or greater, the following effects apply:

  • If the target has a Force Meter of 40 or greater, you gain -3 to your Force Meter.
  • If the target has a Force Meter of -40 or less, you gain +3 to your Force Meter.

If you have a Force Meter of less than 30 but greater than -30, the following effects apply:

  • If the target has a Force Meter of 40 or greater, you gain -1 to your Force Meter.
  • If the target has a Force Meter of -40 or less, you gain +1 to your Force Meter.

If you have a Force Meter of -30 or less, the following effects apply:

  • If the target has a Force Meter of 40 or greater, you gain -3 to your Force Meter.
  • If the target has a Force Meter of -40 or less, you gain -3 to your Force Meter.

If the target's Force Meter is not in these ranges, there is no effect.

Execution should be the last resort, reserved only for the most evil of people. As such, if you execute someone, you suffer the following effects:

If you have a Force Meter of 30 or greater, the following effects apply:

  • If the target has a Force Meter of -10 or greater, you gain -5 to your Force Meter.
  • If the target has a Force Meter between -10 and -30, you gain -3 to your Force Meter.
  • If the target has a Force Meter of -30 or less, you gain +5 to your Force Meter.

If you have a Force Meter of less than 30 but of -10 or greater, the following effects apply:

  • If the target has a Force Meter of -10 or greater, you gain -3 to your Force Meter.
  • If the target has a Force Meter of -30 or less, you gain +3 to your Force Meter.

If you have a Force Meter of less than -10 but greater than -30, the following effects apply:

  • If the target has a Force Meter of -10 or greater, you gain -2 to your Force Meter.
  • If the target has a Force Meter of -30 or less, you gain -2 to your Force Meter.

If you have a Force Meter of -30 or less, the following effects apply:

  • If the target has a Force Meter of -10 or greater, you gain -5 to your Force Meter.
  • If the target has a Force Meter between -10 and -30, you gain -3 to your Force Meter.
  • If the target has a Force Meter of -30 or less, you gain -5 to your Force Meter.

Executing without a death warrant is murder.

  • If the target has a Force Meter of 40 or greater, you gain -50 to your Force Meter.
  • If the target has a Force Meter less than 40 but no less than -40, you gain -30 to your Force Meter.

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