Every member of the combine may only have ONE character.
Registering more than one character, logging into someone else's
account, or giving your character to someone else in order to create a
new one is PROHIBITED. Anyone breaking this rule will be banned from the
If you are sharing your computer or internet connection with other
persons that are also members of the Combine, you must register all
accounts by using the "contact support" link
- this includes handles and the email addresses of all players using the
computer. Players who are sharing a connection are no longer restricted
to the same faction or freelance, and may join any faction they desire.
If you are a registered multi, you can check your status in your OOC
Explanations such as "I don't have more than one character! The
second one belongs to my sister!!" will not be accepted.
Players banned as a result of the multi-rules who request an unban
may be subject to a partial removal of credits, assets and/or XP, to be
determined on a case-by-case basis upon their return to the community.
This punishment is fully supported by the administration and
multi-accounts staff and may not be disputed as it is a condition of
In order to play in the Combine, you will need something, or rather
somebody, to play it with. This will be your character. It will
represent YOU in the fantasy world of this simulation game. When you
create your character, you will be able to distribute points according
to what "level of importance" you will give your "Skill
This may sound pretty complicated to those of you who have never seen
the system. The following steps will explain how this is done before you
go off to try it yourself. Remember that you will not be able to change
your character once it is finished and added to the game.
There are four steps to creating your very own and special character:
Select your handle.
Select the race you want.
Select your "Skill Groups" in order of importance.
Distribute your assigned Skill Points.
It is strongly suggested that you try out various combinations,
perhaps even make a fictional character on paper before making a real
one. You might do something wrong, or when you play, you might want to
change. Now, since changing your character is not an option once you
begin playing, this first step is possibly the most important one you
will make in this simulation!
You may not have a handle that closely resembles that of another
Forbidden: Horly Cyan, Jessi James, Vodo Bonnias,
Toggan Jano, Roy Starkiler
BUT you may use the surname of another player if that player or family
head sends their consent via support. Allowed: Luke Night, James Night, Peter Smith, Anna Smith
You must use a full first and last name: Example Forbidden: Mewkewbacca, Lankguss, Nekara,
You may not have a handle that closely resembles that of a
famous real life person or organisation: Example Forbidden: George Lucas, Dalt Wisney, Micro
The Combine Administration reserves the right to decline handles
that they deem inappropriate for the game.
Important All proposed handles not following these criteria will be
automatically declined!! Note
If you need help, try this random
name generator for ideas. Be aware that this should only be used
as a guide, as some name combinations generated will not be suitable for
your application. Please ensure that your chosen handle conforms to all
of the handle rules.
Important The Star Wars Combine Administration may request your handle
be changed in circumstances which cannot be avoided. Examples include where
your in-game handle does not meet the criteria required of a PG-13 game.
You may not use the surname of an established in-character family.
To be passed with a family name, a representative of the family must contact
a member of the Join Team on your behalf or send their consent via
"Common" surnames cannot be protected by this rule and will be passed regardless of familial consent.
"Common" surnames: Smith, Kim, Lee, Hawk, Brown, Park, Shepard.
"Protected" surnames: Ismay, Tylger.
Note The Join team currently consists of the following players:
Jevon Lambright; Pozz Umgee; Syn; Teyacapan Quetzalxochitl; Simkin Dragoneel
You may be tempted to select the "coolest picture,". On the
other hand, you might want to know what every race can and cannot do. In
order to decide this, look at the table below, and study it carefully.
You want to be a Jedi? Do not choose to be a race with a low Force probability, such as Hutt. Do you want to be a
battle-hardened trooper? Do not choose to be Nimbanel. It would be a
very good idea to decide what your primary job will be before you create a
character. The bounty hunters may very well be in need of a good Medical
Officer, not another sniper. It should be noted that once you choose
your race you may not change it. The only exception to this is that if a new race is discovered in the galaxy, you will have the option for fourteen days following its discovery to change to that race.
Race Multiplier: The higher the race multiplier the
higher your HP. See Life and Death for more details. Terrain Restrictions: Your character may not move
unaided on these terrains. ie: You can't move on the ocean terrain by
yourself, but you can with a breathing mask. See race listing for more
Skills: Theses are free skill levels that your character
starts out with. So if your race has a Diplomat:1 it means that when you create
your character, he/she will start out with a Diplomat skill of 1 free of charge.
There are 5 skill groups. The table below lists these 5 groups and
their respective skills. For more details on skills please see
Non Projectile Weapons
Capital Ship Piloting
Capital Ship Combat
When you create your character, you will be able to distribute a
certain number of skill points among the various skills in each skill
group. The number of skill points you can distribute in each skill group
will be determined by the importance you assign to each skill group. In
order of importance you will distribute:
Each skill has 6 levels of ability from 0-5. After you determine the
importance of each skill group, you will distribute the available skill
points to the various skills in each skill group. As you distribute the
skill points, you will in effect be upgrading the level of that skill.
Upgrading a skill to a certain level will cost the following skill
Level 0 to 1: 1 pt
Level 1 to 2: 1 pts
Level 2 to 3: 2 pts
Level 3 to 4: 3 pts
Level 4 to 5: 4 pts
Press Accept / Ok
Congratulations! You just made your character - enjoy the Combine!