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» Characters
    Life and Death | Character Skills | Character Creation | Races | The Force | Last Updated: Year 9 Day 364 Report Error 
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Character Creation
1/ Multi Accounts

Every member of the combine may only have ONE character. Registering more than one character, logging into someone else's account, or giving your character to someone else in order to create a new one is PROHIBITED. Anyone breaking this rule will be banned from the Combine.

If you are sharing your computer or internet connection with other persons that are also members of the Combine, you must register all accounts by sending the handles to register to multi-accounts@swcombine.com - this includes handles and the email addresses of all players using the computer. Players who are sharing a connection are no longer restricted to the same faction or freelance, and may join any faction they desire.

If you are a registered multi, you can check your status in your OOC Profile:

$special

Explanations such as "I don't have more than one character! The second one belongs to my sister!!" will not be accepted.

Players banned as a result of the multi-rules who request an unban may be subject to a partial removal of credits, assets and/or XP, to be determined on a case-by-case basis upon their return to the community. This punishment is fully supported by the administration and multi-accounts staff and may not be disputed as it is a condition of being unbanned.

2/ Character Creation

In order to play in the Combine, you will need something, or rather somebody, to play it with. This will be your character. It will represent YOU in the fantasy world of this simulation game. When you create your character, you will be able to distribute points according to what "level of importance" you will give your "Skill Groups."

This may sound pretty complicated to those of you who have never seen the system. The following steps will explain how this is done before you go off to try it yourself. Remember that you will not be able to change your character once it is finished and added to the game.

There are four steps to creating your very own and special character:

  1. Select your handle.
  2. Select the race you want.
  3. Select your "Skill Groups" in order of importance.
  4. Distribute your assigned Skill Points.

It is strongly suggested that you try out various combinations, perhaps even make a fictional character on paper before making a real one. You might do something wrong, or when you play, you might want to change. Now, since changing your character is not an option once you begin playing, this first step is possibly the most important one you will make in this simulation!

2.1/ Select Handle

Your handle must include a first name and a last name or sound like an alien name. You must respect the following criteria:

  1. You must capitalise the first letter of all names:
    Example

    Forbidden: luke night, peter smith, ...
    Allowed: Luke Night, Peter Smith, ...

  2. You may not include any title or rank in your handle:
    Example

    Forbidden: "Darth", " Sir"," Dr", "Admiral", "Princess", ...

  3. You may not use the name or last name of an existing Star Wars character:
    Example

    Forbidden: Luke Skywalker, Darth Vader, Zuckuss, Mara Jade, Steven Skywalker, Carl Solo, Jack Maul, ...
    BUT you may use an existing first name with a name:
    Allowed: Luke Night, Han Jones, ...

  4. You may not use the name of an existing character in a different universe:
    Example

    Forbidden: Alfred Bester, Frodo Baggins, Beverly Crusher, ...

  5. You may not include any special character or number in your handle:
    Example

    Forbidden: " $ % =  / * _ + .0 1 2 ... 9 or whatever
    Allowed: the blank space, ' and - are allowed: Luke Night, R'ad Boy, Peter-Notting Hill

  6. You may not have a handle that does not sound like a name:
    Example

    Forbidden: "Imthebest", "AttAcK", "hhhhhh","Killer X", "Blood Raven", ...

  7. You may not have a handle that closely resembles that of another player:
    Example

    Forbidden: Horly Cyan, Jessi James, Vodo Bonnias, Toggan Jano, Roy Starkiler
    BUT you may use the surname of another player if that player or family head sends their consent in an email to assistants@swcombine.com.
    Allowed: Luke Night, James Night, Peter Smith, Anna Smith

  8. You must use a full first and last name:
    Example
    Forbidden: Mewkewbacca, Lankguss, Nekara, Qaaien
  9. You may not have a handle that closely resembles that of a famous real life person or organisation:
    Example
    Forbidden: George Lucas, Dalt Wisney, Micro Soft
  10. The Combine Administration reserves the right to decline handles that they deem inappropriate for the game.
Important
All proposed handles not following these criteria will be automatically declined!!

Note

If you need help, try this random name generator for ideas. Be aware that this should only be used as a guide, as some name combinations generated will not be suitable for your application. Please ensure that your chosen handle conforms to all of the handle rules.

2.2/ Select Your Race

You may be tempted to select the "coolest picture,". On the other hand, you might want to know what every race can and cannot do. In order to decide this, look at the table below, and study it carefully. You want to be a Jedi? Do not choose to be Falleen. Do you want to be a battle-hardened trooper? Do not choose to be Nimbanel. It would be a very good idea to decide what your job will be, before you create a character. The bounty hunters may very well be in need of a good Medical Officer, not another sniper. It should be noted that once you choose your race you may not change it.

Race Multiplier: The higher the race multiplier the higher your HP. See Life and Death for more details.
Terrain Restrictions: Your character may not move unaided on these terrains. ie: You can't move on the ocean terrain by yourself, but you can with a breathing mask. See race listing for more details.

Races

2.3/ Select Skill Groups

There are 5 skill groups. The table below lists these 5 groups and their respective skills. For more details on skills please see Character Skills.

General
Strength
Dexterity
Vigor
Speed
Perception
Projectile Weapons
Heavy Projectile Weapons
Non Projectile Weapons
Unarmed Combat
Dodge
Science
R&D Ships
R&D Weapons
R&D Facilities
R&D Computer-Droid
R&D Vehicles
Repairing Ships
Repairing Vehicles
Repairing Facilities
Repairing Computer-droids
Computer Operation
Social
R&D Medical
R&D Items
Medical Treatment
Diplomacy
Trading
Theft/Deceit
Leadership
Stealth
Space
Starfighter-Freighter Piloting
Starfighter-Freighter Space Combat
Starfighter-Freighter Air Combat
Capital Ship Piloting
Capital Ship Space Combat
Capital Ship Air Combat
Space Targeting
Space Command
Air Command Ships
Naval Tactics
Ground
Vehicle-Barge piloting
Vehicle-Barge Ground Combat
Speeder Piloting
Speeder Ground Combat
Speeder Air Combat
Targeting
Ground Command
Air Command
Ground Tactics
Heavy Weapons/Artillery
Telepathy
Stasis
Force Aura
Empathy
Telekinesis
Disable Droid
Life
Heal
Revitalize
Energy
Force Barrier
Telepathy
Battle Meditation
Mind Trick
Telekinesis
Lightsaber Throw
Push
Pull
Speed
Deflection
Life
Force Body
Hide
Sight
Energy
Force Resistance
Energy Resistance
Force Suppresion
Precognition
Universal
Meditation
Force Detection
Lightsaber Dueling
Lightsaber Construction
Telepathy
Horror
Force Scream
Telekinesis
Choke
Life
Drain Life
Affliction
Energy
Lightning
Drain Force

When you create your character, you will be able to distribute a certain number of skill points among the various skills in each skill group. The number of skill points you can distribute in each skill group will be determined by the importance you assign to each skill group. In order of importance you will distribute:

1st: 14 pts
2nd: 10 pts
3rd: 8 pts
4th: 6 pts
5th: 4 pts
2.4/ Distribute Skill Points

Each skill has 6 levels of ability from 0-5. After you determine the importance of each skill group, you will distribute the available skill points to the various skills in each skill group. As you distribute the skill points, you will in effect be upgrading the level of that skill. Upgrading a skill to a certain level will cost the following skill points:

Level 0: 0 pts
Level 1: 1 pt
Level 2: 2 pts
Level 3: 4 pts
Level 4: 8 pts
Level 5: 15 pts

If your race already has a bonus in a certain skill, just subtract the amount of points of that level. For example: a Devaronian has Level 2 in Fighter/Freighter Piloting. The upgrades will now cost:

Level 2: 0
Level 3: 2
Level 4: 6
Level 5: 13

Explanation: Level 2 is worth 2 points, so you subtract this from the original upgrade cost.

Press Accept / Ok

Congratulations! You just made your character - enjoy the Combine!