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Last Updated: Year 16 Day 35

Character Creation

Every member of the combine may only have ONE character. Registering more than one character, logging into someone else's account, or giving your character to someone else in order to create a new one is PROHIBITED. Anyone breaking this rule will be banned from the Combine.

If you are sharing your computer or Internet connection with other persons that are also members of the Combine, you must register all accounts by using the "contact support" link. This includes handles and the email addresses of all players using the computer. Players who are sharing a connection are no longer restricted to the same faction or freelance, and may join any faction they desire.

Players are responsible for maintaining the security of their account. If you believe your account has been compromised, change your password immediately and submit a Support Ticket with more information.

If you are a registered multi, you can check your status in your OOC Profile:


Explanations such as "I don't have more than one character! The second one belongs to my sister!!" will not be accepted.

Players banned as a result of the multi-rules who request an unban may be subject to a partial removal of credits, assets and/or XP, to be determined on a case-by-case basis upon their return to the community. This punishment is fully supported by the administration and multi-accounts staff and may not be disputed as it is a condition of being unbanned.

In order to play in the Combine, you will need something, or rather somebody , to play it with. This will be your character. It will represent YOU in the fantasy world of this simulation game. When you create your character, you will be able to distribute points according to what "level of importance" you will give your "Skill Groups."

This may sound pretty complicated to those of you who have never seen the system. The following steps will explain how this is done before you go off to try it yourself. Remember that you will not be able to change your character once it is finished and added to the game.

There are four steps to creating your very own and special character:

  1. Select your handle.
  2. Select the race you want.
  3. Select your "Skill Groups" in order of importance.
  4. Distribute your assigned Skill Points.

It is strongly suggested that you try out various combinations, perhaps even make a fictional character on paper before making a real one. You might do something wrong, or when you play, you might want to change. Now, since changing your character is not an option once you begin playing, this first step is possibly the most important one you will make in this simulation!

Handle approval could take up to 24 hours.

Your handle must include both a first name and a last name. You must respect the following criteria:

1. You must capitalise the first letter of all names:


Forbidden: luke night, peter smith, ...

Allowed: Luke Night, Peter Smith, ...

2. You may not include any title or rank in your handle:


Forbidden: "Darth", "Sir", "Dr", "Admiral", "Princess", ...

3. You may not use the name or last name of an existing Star Wars character:


Forbidden: Luke Skywalker, Darth Vader, Zuckuss, Mara Jade, Steven Skywalker, Carl Solo, Jack Maul, ...

BUT you may use an existing first name with a name:

Allowed: Luke Night, Han Jones, ...

4. You may not use the name of an existing character in a different universe:


Forbidden: Alfred Bester, Frodo Baggins, Beverly Crusher, ...

5. You may not include any special character or number in your handle:


Forbidden: " $ % =  / * _ + .0 1 2 ... 9 or whatever

Allowed: the blank space, ' and - are allowed: Luke Night, R'ad Boy, Peter-Notting Hill

6. You may not have a handle that does not sound like a name:


Forbidden: "Imthebest", "AttAcK", "hhhhhh","Killer X", "Blood Raven", ...

7. You may not have a handle that closely resembles that of another player:


Forbidden: Horly Cyan, Jessi James, Vodo Bonnias, Toggan Jano, Roy Starkiler

BUT you may use the surname of another player if that player or family head sends their consent via support.

Allowed: Luke Night, James Night, Peter Smith, Anna Smith

8. You must use a full first and last name:


Forbidden: Mewkewbacca, Lankguss, Nekara, Qaaien

9. You may not have a handle that closely resembles that of a famous real life person or organisation:


Forbidden: George Lucas, Dalt Wisney, Micro Soft

10. The Combine Administration reserves the right to decline handles that they deem inappropriate for the game.


All proposed handles not following these criteria will be automatically declined!!


If you need help, try this random name generator for ideas. Be aware that this should only be used as a guide, as some name combinations generated will not be suitable for your application. Please ensure that your chosen handle conforms to all of the handle rules.


The Star Wars Combine Administration may request your handle be changed in circumstances which cannot be avoided. Examples include where your in-game handle does not meet the criteria required of a PG-13 game.

You may not use the surname of an established in-character family.

To be passed with a family name, a representative of the family must contact a member of the Join Team on your behalf or send their consent via support.

"Common" surnames cannot be protected by this rule and will be passed regardless of familial consent.


"Common" surnames: Smith, Kim, Lee, Hawk, Brown, Park, Shepard.

"Protected" surnames: Ismay, Tylger.


The Join team currently consists of the following players:

  • Euna Miriel
  • Jevon Lambright
  • Syn
  • Teyacapan Quetzalxochitl
  • Brand Malden
  • Simkin Dragoneel

If your handle meets one of the following criteria, your handle will meet the conditions that is required for a handle change.

Criteria for a valid handle change are:

  1. If handle has a inappropriate meaning in another language
  2. If handle is not a name (example: _avatar_ or Killer Raven)
  3. If handle does not have a last name (example: Quaxo or Anti-Tarkin)
  4. If handle does not start with a capital letter (example: falcon)
  5. If handle is the players real life name (example: Alex Smith)
  6. If handle is an improper name (contains titles, numbers or other abnormalities) (example: Lady Dyvel or Count Uebles)
  7. If handle is canon

The Administration has the final say in a handle change. If they deem a handle change is not needed, another Administrator will not change your handle

You may be tempted to select the "coolest picture,". On the other hand, you might want to know what every race can and cannot do. In order to decide this, look at the table below, and study it carefully. You want to be a Jedi? Do not choose to be a race with a low Force probability, such as Hutt. Do you want to be a battle-hardened trooper? Do not choose to be Nimbanel. It would be a very good idea to decide what your primary job will be before you create a character. The bounty hunters may very well be in need of a good Medical Officer, not another sniper. It should be noted that once you choose your race you not change it. The only exception to this is that if a new race is discovered in the galaxy, you will have the option for fourteen days following its discovery to change to that race.

Race Multiplier: The higher the race multiplier the higher your HP. See Life and Death for more details.

Terrain Restrictions: Your character may not move unaided on these terrains. ie: You can't move on the ocean terrain by yourself, but you can with a breathing mask. See race listing for more details.

Skills: Theses are free skill levels that your character starts out with. So if your race has a Diplomat:1 it means that when you create your character, he/she will start out with a Diplomat skill of 1 free of charge.

See Races for all the races you can be.

There are 5 skill groups. The table below lists these 5 groups and their respective skills. For more details on skills please see Character Skills.


  • Strength
  • Dexterity
  • Speed
  • Dodge
  • Projectile Weapons
  • Non Projectile Weapons


  • Fighter/Freighter Piloting
  • Fighter/Freighter Combat
  • Capital Ship Piloting
  • Capital Ship Combat
  • Space Command


  • Vehicle Piloting
  • Vehicle Combat
  • Infantry Command
  • Vehicle Command
  • Heavy Weapons


  • Medical Treatment
  • Diplomacy/Trading
  • Crafting/Slicing
  • Management
  • Perception
  • Stealth


  • R&D Metallurgy
  • R&D Electronics
  • R&D Engines
  • R&D Weapons
  • Repair
  • Computer Operations

When you create your character, you will be able to distribute a certain number of skill points among the various skills in each skill group. The number of skill points you can distribute in each skill group will be determined by the importance you assign to each skill group. In order of importance you will distribute:

  • 1st: 14 pts
  • 2nd: 10 pts
  • 3rd: 8 pts
  • 4th: 6 pts
  • 5th: 4 pts

Each skill has 6 levels of ability from 0-5. After you determine the importance of each skill group, you will distribute the available skill points to the various skills in each skill group. As you distribute the skill points, you will in effect be upgrading the level of that skill. Upgrading a skill to a certain level will cost the following skill points:

  • Level 0 to 1: 1 pt
  • Level 1 to 2: 1 pts
  • Level 2 to 3: 2 pts
  • Level 3 to 4: 3 pts
  • Level 4 to 5: 4 pts

Press Accept / Ok

Congratulations! You just made your character - enjoy the Combine!