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Last Updated: Year 10 Day 273 |
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Civil NPCs are there to bring more life to the universe and to assist new players. All Static NPCs have the ability to converse with players using a short pre-defined script. The supervisor of the NPC may add them to their party and move them about at will. Custom NPCs can represent anyone you wish, such as:
- Guards, bridge officers, deck officers, etc
- Barman in your tavern, secretary in your office, anyone working for you or your group
- Your wife, husband, brother, sister, mistress, friend, or enemy
- Any Joe Bloggs you want to see or want other players to see
All Tutorial NPCs have the same class skill and can be hired anywhere for free.
| Tutorial NPC |
Level 1 |
Level 2 |
Level 3 |
| Dexterity | 1 | 2 | 2 | | Speed | 2 | 2 | 3 | | Dodge | 2 | 2 | 2 | | Diplomacy | 1 | 2 | 2 |
Concerning conversational NPCs, the following class skills are available, depending on their type.
|
Conversational NPC Type |
Class Skills |
Level 1 |
Level 2 |
Level 3 |
Description |
Price |
Wage Earner |
Hiring Location |
 |
Foreign Language |
Speed |
2 |
2 |
2 |
An unfortunate being who has not had or taken the opportunity to learn the trade language Galactic Basic. |
7,500 |
No |
Hotel, Civic Centre, Landing Pad, Starport |
| Perception |
2 |
2 |
2 |
| Dodge |
1 |
2 |
2 |
| Diplomacy |
1 |
2 |
3 |
 |
Criminal |
Dexterity |
2 |
2 |
2 |
A criminal who has just committed a petty crime and hardly has enough time to stand and chat with the player, as they are being pursued by the victim. Quite likely, the local authorities are also on their tail. |
7,500 |
No |
Tavern, Prison, Casino, Space Colony I, Space Colony II, Luxury Space Colony |
| Speed |
2 |
2 |
2 |
| Theft/Deceit |
1 |
2 |
3 |
| Stealth |
1 |
2 |
2 |
 |
Potential Mayor |
Speed |
2 |
2 |
2 |
A politician with the desire to hold the office of Mayor of the city whose intentions are impossible to discern, whether they be for better or worse. |
7,500 |
No |
Palace, Civic Centre, Conference Centre, Command Centre, Government House |
| Diplomacy |
1 |
2 |
3 |
| Trading |
1 |
2 |
2 |
| Leadership |
2 |
2 |
2 |
 |
Merchant |
Strength |
2 |
2 |
2 |
One of the galaxy's many traders, offering a small selection of items to the player for a price. Why not? After all, he has a wife and kids to feed, right? |
10,000 |
No |
Landing Pad, Shop, Commerce Centre, Space Colony II, Luxury Space Colony |
| Perception |
1 |
2 |
2 |
| Diplomacy |
2 |
2 |
2 |
| Trading |
1 |
2 |
3 |
 |
Bartender |
Speed |
1 |
2 |
2 |
Bartenders are nearly ubiquitous presences throughout the galaxy, and each has a unique personality. Most are well-suited to attracting more customers to the establishment. |
10,000 |
No |
Hotel, Tavern, Space Colony I, Space Colony II, Luxury Space Colony |
| Perception |
2 |
2 |
2 |
| Projectile Weapons |
1 |
1 |
1 |
| Diplomacy |
1 |
1 |
1 |
| Trading |
1 |
2 |
3 |
 |
Ship Greeter |
Strength |
2 |
2 |
2 |
An unarmed greeter who welcomes visitors onto a ship with open arms. |
7,500 |
No |
Civic Centre, Crew Quarters |
| Perception |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Diplomacy |
1 |
2 |
3 |
 |
Medic |
Strength |
1 |
1 |
1 |
An experienced medical services worker, eager to spread their healing touch throughout the galaxy. Can heal anyone of injuries for a reasonable price up to 5 times a day. |
22,000 |
Yes |
Hospital, Medical Factory Station |
| Vigor |
1 |
1 |
1 |
| Speed |
2 |
2 |
2 |
| Dodge |
1 |
2 |
2 |
| Medical Treatment |
1 |
2 |
3 |
 |
Alazhi Farmer |
Strength |
2 |
2 |
2 |
The backbone of the Alazhi farms, these often surly labourers help keep the economy just above starvation. |
20,000 |
Yes |
Alazhi Farm, Bacta Refinement Facility, Workers Compound |
| Vigor |
2 |
2 |
2 |
| Speed |
1 |
2 |
2 |
| Leadership |
1 |
2 |
3 |
 |
Dirt Hauler |
Strength |
2 |
2 |
2 |
An unskilled labourer who makes his living working the mines for a meagre salary. |
20,000 |
Yes |
Mine, Workers Compound |
| Vigor |
1 |
2 |
2 |
| Speed |
2 |
2 |
2 |
| Leadership |
1 |
2 |
3 |
 |
Builder |
Strength |
2 |
2 |
2 |
A lower-class member of society who has decided to make their living by erecting structures for payment. |
20,000 |
Yes |
Civic Centre, Workers Compound, Luxury Space Colony, Trading 2, Trading 1 |
| Vigor |
2 |
2 |
2 |
| Speed |
1 |
2 |
2 |
| Leadership |
1 |
2 |
3 |
 |
Museum Curator |
Vigor |
1 |
2 |
2 |
An all-purpose overseer in charge of the unique pieces in the museum that employs them. |
10,000 |
No |
Museum |
| Speed |
2 |
2 |
2 |
| Diplomacy |
1 |
2 |
3 |
| Trading |
2 |
2 |
2 |
 |
Alazhi Biological Engineer |
Strength |
2 |
2 |
2 |
A skilled engineer of molecular structures who has been hired on to convert Alazhi into the healing agent known as Bacta. |
20,000 |
Yes |
Alazhi Farm, Bacta Refinement Facility, Workers Compound |
| Perception |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Leadership |
1 |
2 |
3 |
 |
Expert Boxstacker |
Strength |
1 |
2 |
3 |
A worker who organizes and stacks shipping crates in a warehouse, and does general unskilled labour around the facility. |
7,500 |
Yes |
Warehouse, Hangar, Landing Pad, Silo, Garage, X7 Factory Station |
| Vigor |
2 |
2 |
2 |
| Speed |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
 |
Librarian |
Speed |
2 |
2 |
2 |
A being who finds peace by creating order amongst the massive amounts of volumes within the library in which they are employed, and is decently paid for their efforts. |
10,000 |
No |
Library |
| Computer Operation |
2 |
2 |
2 |
| Diplomacy |
1 |
2 |
3 |
| Trading |
1 |
2 |
2 |
 |
Recycler |
Repairing Ships |
1 |
2 |
2 |
An experienced worker dedicating to converting unused and worthless devices into the raw materials that will one day be used to construct its next great wonders. |
20,000 |
Yes |
Recycling Plant, Workers Compound, Luxury Space Colony |
| Repairing Vehicles |
1 |
2 |
2 |
| Repairing Facilities |
1 |
1 |
2 |
| Repairing Computer-droids |
1 |
1 |
2 |
| Leadership |
2 |
2 |
2 |
 |
Worker |
Strength |
2 |
2 |
2 |
The muscle behind the industrial strength of the galaxy, these workers lend their expertise to their employers, and in turn produce a plethora of different products. |
20,000 |
Yes |
Factory, Chemical Processing Facility, Workers Compound, Lab, Space Colony I, Trading 1, Trading 2, X7 Factory Station , Space Colony II, Luxury Space Colony, Medical Factory Station |
| Speed |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Leadership |
1 |
2 |
3 |
 |
Banker |
Speed |
2 |
2 |
2 |
A skilled bean-counter hoping to leave their mark on the galaxy by being the one who grants the loan that makes the next big company. |
10,000 |
No |
ATM, Bank |
| Diplomacy |
1 |
2 |
2 |
| Trading |
1 |
2 |
3 |
| Leadership |
2 |
2 |
2 |
 |
Reporter |
Speed |
2 |
2 |
2 |
A nosy sentient whose penchant for finding a good story has landed them a steady job with an up-and-coming news agency. |
10,000 |
No |
Holonet Communication Centre, Space Colony I, Space Colony II, Luxury Space Colony |
| Dodge |
1 |
2 |
2 |
| Diplomacy |
2 |
2 |
3 |
| Trading |
1 |
2 |
2 |
 |
Resident |
Strength |
1 |
2 |
3 |
The completely benign, average citizen of the planet. Likely has a boring job in the city, a depressing romantic life and a staggering amount of personal debts. |
5,000 |
No |
Personal Residence, Semi-detached House, High Rise Building 10 flats, High Rise Building 20 flats, High Rise Building 30 flats, High Rise Building 40 flats, High Rise Building 50 flats, Skyscraper 60 flats, Skyscraper 70 flats, Skyscraper 80 flats, Skyscraper 90 flats, Skyscraper 100 flats, Council Flats, Space Colony I, Space Colony II, Luxury Space Colony |
| Dexterity |
2 |
2 |
2 |
| Speed |
2 |
2 |
2 |
| Dodge |
1 |
2 |
2 |
 |
Slaver |
Strength |
1 |
2 |
3 |
One of the less scrupulous members of the galaxy who makes their living by buying and selling the lives of other sentient beings. |
10,000 |
No |
Slave Market, Labour Camp |
| Vigor |
1 |
1 |
1 |
| Speed |
2 |
2 |
2 |
| Non Projectile Weapons |
1 |
1 |
1 |
| Trading |
2 |
2 |
2 |
 |
Cleric |
Vigor |
1 |
2 |
2 |
A religious devotee who has dedicated their life to the pursuit of a higher state of being, as well as enlightening others so that they may also pursue such a higher state. |
10,000 |
No |
Church, Temple, Chapel, Cathedral |
| Speed |
2 |
2 |
2 |
| Perception |
1 |
1 |
1 |
| Unarmed Combat |
1 |
1 |
1 |
| Diplomacy |
1 |
2 |
3 |
 |
Vehicle Repairman |
Repairing Vehicles |
1 |
2 |
3 |
A being who repairs speeders to put food on their table, coming home every night covered in grease and sweat. |
22,000 |
Yes |
Hangar, Garage |
| Trading |
1 |
2 |
2 |
| Leadership |
2 |
2 |
2 |
| Vehicle-Barge piloting |
1 |
1 |
1 |
| Speeder Piloting |
1 |
1 |
1 |
 |
Boat Repairman |
Repairing Vehicles |
1 |
2 |
3 |
A denizen of the sea who learned early in life that they had a special aptitude for repairing and maintaining seaborne vehicles. |
22,000 |
Yes |
Dry Dock, Naval Shipyard, Port |
| Trading |
2 |
2 |
2 |
| Leadership |
2 |
2 |
2 |
| Vehicle-Barge piloting |
1 |
2 |
2 |
 |
Spaceship Repairman |
Repairing Ships |
1 |
2 |
3 |
A skilled mechanic who has found through experience that they actually enjoy the feeling of Zero-G environments, and hired themselves out to repair spaceborne objects. |
22,000 |
Yes |
Landing Pad, Starport |
| Trading |
1 |
2 |
2 |
| Leadership |
2 |
2 |
2 |
| Starfighter-Freighter Piloting |
1 |
1 |
1 |
| Capital Ship Piloting |
1 |
1 |
1 |
 |
Slicer |
Computer Operation |
1 |
2 |
3 |
A computer technician who sees few rays from the local sun, these adept denizens of the information lanes ply their trade in shady Holonet establishments for the highest bidder, often becoming wealthy, and quite possibly wanted by local authorities in the process. |
24,000 |
Yes |
Library, Computer Control Centre |
| Theft/Deceit |
2 |
2 |
2 |
| Stealth |
1 |
2 |
2 |
| Speed |
2 |
2 |
2 |
 |
Facility Repairman |
Repairing Facilities |
1 |
2 |
3 |
A professional who enjoys restoring buildings to their former glory. Their appreciation for fine engineering plays a major role in their abilities, allowing them to effectively diagnose and fix problems in a relatively short time. |
22,000 |
Yes |
Office, Factory |
| Leadership |
2 |
2 |
2 |
| Trading |
1 |
2 |
2 |
| Strength |
2 |
2 |
2 |
 |
Droid Repairman |
Repairing Computer-droids |
1 |
2 |
3 |
For some such as these, their almost visceral sense of the inner workings of droids makes them perfect repairmen, as they see restoring droids much like doctors see treating patients, as the preservation of something unique and beautiful. |
22,000 |
Yes |
Factory, Computer Control Centre |
| Leadership |
2 |
2 |
2 |
| Computer Operation |
2 |
2 |
2 |
| Trading |
1 |
2 |
2 |
 |
Vehicle Pilot |
Vehicle-Barge piloting |
2 |
2 |
2 |
A hotshot who prefers to keep their feet close to solid ground, but still feels the need for speed. |
21,000 |
Yes |
Tavern, Hangar, Garage |
| Speeder Piloting |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
3 |
| Trading |
1 |
2 |
2 |
 |
Boat Pilot |
Vehicle-Barge piloting |
2 |
2 |
3 |
A sentient who felt the call of the sea, and trusts their fate to the waves, believing that experience, training, and wisdom will keep them afloat. |
21,000 |
Yes |
Tavern, Naval Shipyard, Port |
| Trading |
1 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Speed |
2 |
2 |
2 |
 |
Freighter Pilot |
Starfighter-Freighter Piloting |
2 |
2 |
3 |
A pilot whose interests lie with the smaller ships, where they can make a name for themselves plying the space lanes in the name of their cause. |
21,000 |
Yes |
Tavern, Landing Pad, Starport, Space Colony II, Luxury Space Colony |
| Computer Operation |
2 |
3 |
3 |
| Speed |
2 |
2 |
2 |
 |
Capital Ship Pilot |
Capital Ship Piloting |
2 |
2 |
3 |
A specialist whose training specialized in the piloting of large space vessels, typically several hundred meters or longer, commonly called capital ships. |
21,000 |
Yes |
Tavern, Landing Pad, Starport |
| Computer Operation |
2 |
3 |
3 |
| Speed |
2 |
2 |
2 |
 |
Starship R&D Engineer |
R&D Ships |
1 |
2 |
3 |
A sentient who received a degree from a prestigious university and has since devoted themselves to pursuing the newest and most efficient starship technologies for their cause. |
26,000 |
Yes |
Research Centre |
| Repairing Ships |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Speed |
2 |
2 |
2 |
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Vehicle R&D Engineer |
R&D Vehicles |
1 |
2 |
3 |
A sentient who received a degree from a prestigious university and has since devoted themselves to pursuing the newest and most efficient vehicle technologies for their cause. |
26,000 |
Yes |
Research Centre |
| Repairing Vehicles |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Speed |
2 |
2 |
2 |
 |
Facility R&D Engineer |
R&D Facilities |
1 |
2 |
3 |
A sentient who has received a degree from a prestigious university and has since devoted themselves to pursuing the newest and most efficient facility technologies for their cause. |
26,000 |
Yes |
Research Centre |
| Repairing Facilities |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Speed |
2 |
2 |
2 |
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Computer R&D Engineer |
R&D Computer-Droid |
1 |
2 |
3 |
A sentient who received a degree from a prestigious university and has since devoted themselves to pursuing the newest and most efficient computer technologies for their cause. |
26,000 |
Yes |
Research Centre |
| Repairing Computer-droids |
2 |
2 |
2 |
| Computer Operation |
1 |
2 |
2 |
| Speed |
2 |
2 |
2 |
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Fountain of Ancients Tour Guide |
Vigor |
1 |
2 |
2 |
The Klatooinian guide who shows tourists the famous Fountain of Ancients. |
0 |
No |
Not available |
| Speed |
2 |
2 |
2 |
| Diplomacy |
1 |
2 |
3 |
| Trading |
2 |
2 |
2 |
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Floating Rock Gardens of Ryloth Tour Guide |
Vigor |
1 |
2 |
2 |
The Twi`lek who shows tourists the famous Floating Rock Gardens of Ryloth. |
0 |
No |
Not available |
| Speed |
2 |
2 |
2 |
| Diplomacy |
1 |
2 |
3 |
| Trading |
2 |
2 |
2 |
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Musician |
Dexterity |
2 |
2 |
3 |
A wandering soul, looking to make a difference in the galaxy with their instrumental skills and love for jive. |
10,000 |
No |
Casino, Tavern, Temple |
| Diplomacy |
1 |
2 |
2 |
Steals a random amount of credits between 1 and 100 from the player. Skills: Stealth 1, Theft/Deceit: 2. If the sum of the NPCs skills is greater than the players perception + random 0 or 1 then the theft is not detected. Else it is and no credits are stolen.
Custom NPCs do not get any pre-set class skills. Instead, they receive some Skill Points (SP) that must be assigned in their skills by the players, using the regular skills rules. Custom class 1 NPC get 5 SP, class 2 get 7 SP, and class 3 get 9 SP.
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