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Aggressive: Creatures with aggressive tendencies will attack/defend themselves when strangers are near. To this extent if you approach a creature that is "aggressive" then it will attack you!
Predatory: Creatures with this behaviour will not only attack you but they will hunt those that would enter their habitats.
Placid: Placid creatures are calm with no sense of danger to those around them, and to this degree they will not harm those around them - friend or foe - unless provoked.
Frenzied: If a creature is frenzied it loses all control of its behaviour and seeks to damage or destroy all those around them, friend or foe.
Strength +1, Speed +2, Vigour +2, Dexterity -2, Perception -2
Stubborn: Some creatures refuse to do the simplest tasks and will have to be told many times to get the task done. Stubborn creatures incur the following penalty: every grid moved they must take a test; if they fail the test, they may not move for the rest of that day/night.
Friendly: A friendly creature is easily tamed and will obey simple commands. They are useful as companions and protective of their owners.
Shy: A creature that is shy will run from those who come near it, often making these animals very hard to catch.
| Characteristics |
Definitions |
| Type |
Category of the creature |
| Weight |
Weight of the creature |
| Terrain Restrictions |
Types of terrain that the creature cannot cross by itself |
| Rarity |
How hard it is to find the creature throughout the galaxy |
| Statistics |
The creature's stats. eg: Strength, Vigour, etc. |
| Description |
Something to give an idea of what the creature acts like, size, and some history |
| Homeworld | Number of Creatures | | None | 78 | | Naboo | 16 | | Tatooine | 9 | | Endor | 8 | | Dagobah | 5 | | Ansion | 4 | | Coruscant | 4 | | Kashyyyk | 4 | | Yavin IV | 3 | | Alderaan | 3 | | Hoth | 3 | | Sriluur | 3 | | Corellia | 3 | | Kidron | 2 | | Geonosis | 2 | | Proxima Dibal | 2 | | Bothawui | 2 | | Nam Chorios | 2 | | Elom | 2 | | Aduba 3 | 2 | | Ithor | 2 | | Goroth Prime | 2 | | Chad III | 1 | | Kintan | 1 | | Kirdo | 1 | | Vortex | 1 | | Algara II | 1 | | Ralltiir | 1 | | Berea | 1 | | Ando | 1 | | Eriadu | 1 | | Honoghr | 1 | | Chad (IV) | 1 | | Lis | 1 | | Sevarcos | 1 | | Chandrila | 1 | | Dantooine | 1 | | Varno | 1 | | Moorja | 1 | | Kiffex | 1 | | Ilum | 1 | | Dathomir | 1 | | Cerea | 1 | | Wayland | 1 | | Ord Mantell | 1 | | Onderon | 1 | | Hapes | 1 | | Essowyn | 1 | | Kinyen | 1 | | Yavin 8 | 1 | | Gamorr | 1 |
| Terrain | Number of Creatures | | None | 129 | | Grassland | 14 | | Forest | 13 | | Swamp | 10 | | Desert | 8 | | Ocean | 7 | | Rock | 7 | | Jungle | 7 | | Mountain | 5 | | Cave | 5 | | Crater | 4 | | Glacier | 4 | | River | 2 | | Gas Giant | 1 | | Black Hole Terrain | 1 |
There are creatures on every planet and every terrain. How they are determined to be found uses the below equation:
Equations
Chance of finding = ( 1 + Stealth(Perception/30+0.05) ) * Terrain Creature Probability
Perception: Perception Skill of the character looking for creatures if in a ship/vehicle sensors are used
Stealth: Stealth Skill of the character looking for creatures. If in a ship or vehicle it is 1
Creatures will only spawn on planets where there are no characters, vehicles, ships, or other creatures except the character and their party. Solitary creatures spawn 1 at a time, pack creatures spawn 2-5 at a time, herd creatures spawn 5-8 at a time and swarm creatures spawn 8-12 at a time.
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