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Deactivated: Droids act as empty vehicles or empty items; may be moved like equipment
Activated and Un-Supervised: Droids have tasks set for them and they may travel around doing their task (e.g. Probe droid
searching, Protocol droid walking across the desert). When they are un-supervised, they do not effect the player to whom they are assigned, but the player controls them
Activated and Supervised: This means the Player is working together with the droid (e.g. Diplomatic Consultant with their Protocol
droid, or Astromech inside a ship). When they are supervised, their Special Function Skills become active and the Player's Statistics
may be increased due to the assistance of the droid
| Characteristic |
Definitions |
| Group |
The Group(s) who will be able to produce this droid initially |
| Type |
Type of droid |
| Hull |
Hull of the droid. When the hull equals zero, the droid is destroyed |
| Maximum Landspeed |
Maximum speed a droid can travel, based on its speed skill |
| Weight / Volume |
The weight (in Tons) and volume (in cubic meters) of the droid |
| Weight / Volume Capacity |
Maximum weight and volume that a droid can carry |
| Ionic Capacitance |
When Ionic Capacitance equals zero, the droid is disabled |
| Terrain Restrictions |
Terrains that the droid cannot cross by itself. It must be carried aboard a vehicle or ship |
| Skills |
Skills of the droid |
| Special Characteristics |
The advantages of using that droid |
| Weapon Systems |
The weapons installed on the droid |
| Required Raw Materials |
Materials required to build the droid |
| Production Price |
Total raw material price of the droid |
X = Sum of current stats
Y = Sum of droid stats upon construction
A = Constant that can be changed for different droid types
Equations
A(1 - (X / Y))
| A |
Droid |
| 1.6 |
Military |
| 1.26 |
Labour & Production |
| 1.25 |
Security |
| 0.96 |
Astromech |
| 0.94 |
Medical |
| 0.94 |
Protocol |
| 0.7 |
Power |
The breakdown equation is run every fifth time the droid is activated and once every 48 hours if the droid is active for longer than 24
hours. Breakdown is successful when the answer is 0.35 and above. When the breakdown is successful the server randomly selects a stat of
the droid and decreases it by one.
When Ionic Capacitance is 0, the droid is stunned and is unable to operate. The Ionic Capacitance of droids goes to the negative of it's
maximum IC value so if a droid has a total IC of 4 then its IC may go to -4. A droids IC recharges at 1 point every 4 hours. Once it
attains an IC of 1 the droid is considered useable again and can be activated.
Droids with piloting skills can maintain travel after the pilot has left the ship or vehicle (such as by entering a docked entity), therefore avoiding a potentially annoying and unplanned abort.
The following conditions must be met for this automatic event to take place:
- Droid is located in the cockpit.
- Vessel's class is appropriate for the droid's skills (ie. Capital Ship Piloting > 0 to operate a capital ship).
- Droid's supervisor is the same as ship or vehicle pilot.
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