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» Characters
    Life and Death | Character Skills | Character Creation | Races | The Force | Last Updated: Year 10 Day 350 Report Error 
  Main | Telepathy | Telekinesis | Life | Energy | Universal | Training |
Life Facet

The Force allows a Jedi to sense, alter, and control living beings with the following skills:


Light Side Skills Neutral Skills Dark Side Skills
Heal Force Body Drain Life
Revitalise Hide Affliction
  Sight  




1/ Light Side Life Facet Skills
1.1/ Heal

The Jedi can heal up to (Life Facet Level) HP on up to (Power Level) members of the Jedi's party (including themselves). The power only works on people with HP > 0. The power has a recovery time of 6 hours. The power costs ((250 ­FM) * Power Level)FP.

1.2/ Revitalise

The Jedi can bring up to (Power Level) unconscious allies back to consciousness with ((Life Facet Level)/5)% of their maximum HP. The power has a recovery time of 4 hours. The power costs ((300 ­FM) * Power Level)FP. Restricted by armour

2/ Neutral Life Facet Skills
2.1/ Force Body

The Jedi can use Force Powers by taking (Life Facet Level)% of the cost from their HP instead of their FP. The cost of the power is also reduced by (((Power Level) – 2) * 10)%. The power uses no FP and can be toggled on and off at will.

2.2/ Hide

The Jedi gains a ((Life Facet Level)/2)% bonus to their Stealth rolls. The power can be turned on and off at will. The power costs 50 FP to activate, and drains (6 – Power Level)FP per hour while active. If the Jedi attacks (or performs any other action to violate his stealth) while using Hide, the power automatically ends with a recovery time of 8 hours. The power costs (100 * Power Level)FP.

2.3/ Sight

The Jedi gains a ((Life Facet Level)/2) bonus to their Perception rolls. The Jedi can attempt to see the characters in (Power Level) rooms if they are in a ship, vehicle, or facility. The power has a recovery time of 6 hours. The power costs (100 * Power Level)FP.

3/ Dark Side Life Facet Skills
3.1/ Drain Life

The Jedi can drain (((Life Facet Level)/(3 + target's Vigor) * Power Level) HP from any target close enough to touch. The Jedi gains (((Power Level) ­2) * 20)% of the HP drained. The target may attempt to dodge the attack. This power has a recovery time of 4 hours. The power costs ((300 +FM) * Power Level)FP. Restricted by armour

Note
This power is subject to change pending full combat rules
3.2/ Affliction

The target suffers ­1 to up to (Power Level) random general skills. There is also a (Life Facet Level)% chance that the target will be poisoned, and suffer ((Power Level) * (random)2­4)HP damage every hour the power is active. The effect lasts for 4 hours. The power has a recovery time of 6 hours after the power ends. The power costs ((250 +FM) * Power Level)FP.