The Force allows a Jedi to sense, alter, and control living beings with the following skills:
The Jedi can heal up to (Life Facet Level) HP on up to (Power Level) members of the Jedi's party (including themselves). The power only works on people with HP > 0. The power has a recovery time of 6 hours. The power costs ((250 FM) * Power Level)FP.
The Jedi can bring up to (Power Level) unconscious allies back to consciousness with ((Life Facet Level)/5)% of their maximum HP. The power has a recovery time of 4 hours. The power costs ((300 FM) * Power Level)FP.
Restricted by armour
The Jedi can use Force Powers by taking (Life Facet Level)% of the cost from their HP instead of their FP. The cost of the power is also reduced by (((Power Level) – 2) * 10)%. The power uses no FP and can be toggled on and off at will.
The Jedi gains a ((Life Facet Level)/2)% bonus to their Stealth rolls. The power can be turned on and off at will. The power costs 50 FP to activate, and drains (6 – Power Level)FP per hour while active. If the Jedi attacks (or performs any other action to violate his stealth) while using Hide, the power automatically ends with a recovery time of 8 hours. The power costs (100 * Power Level)FP.
The Jedi gains a ((Life Facet Level)/2) bonus to their Perception rolls. The Jedi can attempt to see the characters in (Power Level) rooms if they are in a ship, vehicle, or facility. The power has a recovery time of 6 hours. The power costs (100 * Power Level)FP.
The Jedi can drain (((Life Facet Level)/(3 + target's Vigor) * Power Level) HP from any target close enough to touch. The Jedi gains (((Power Level) 2) * 20)% of the HP drained. The target may attempt to dodge the attack. This power has a recovery time of 4 hours. The power costs ((300 +FM) * Power Level)FP.
Restricted by armour
Note
This power is subject to change pending full combat rules
The target suffers 1 to up to (Power Level) random general skills. There is also a (Life Facet Level)% chance that the target will be poisoned, and suffer ((Power Level) * (random)24)HP damage every hour the power is active. The effect lasts for 4 hours. The power has a recovery time of 6 hours after the power ends. The power costs ((250 +FM) * Power Level)FP.
|