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» The Economy
    Marketplace | Economy | Planetary Economy | Production | Repair | Slaves | Last Updated: Year 11 Day 130 Report Error 
Marketplace
1/ Introduction

The Galactic Market is the place where you can buy or sell ships, vehicles, facilities, weapons, items and raw materials with the common citizen (NPCs). The market is there to provide one more possibility to sell your goods or eventually to find some equipment you could not find elsewhere.

You can access the list of goods available on the market whenever you want. However in order to buy or sell, you must have the necessary resources, and meet some conditions.

It is also important to note that the goods available for sale on the market are not always inside NPC-owned facilities. Therefore, it can happen that you may have to contact the owner (character or faction) of the facility containing your purchased goods in order for you to settle a way to retrieve them.

2/ Initial Conditions
To buy from the market, you must be inside a market, which means inside a Commercial Centre facility or a Trading Station (1 or 2), or inside Centrepoint Space Station.

To sell to the market, you must still be inside a market and the product you wish to sell must fill the following conditions:
  • You must own the entity or have the necessary faction privileges if your faction owns it.
  • The entity cannot be travelling and must be in a system, or on the ground in a city or on a planet, or inside a market. If you try to sell raw materials, then the pile can be instead located inside a NPC-owned facility.
  • It cannot be under construction.
  • It cannot be protected.
  • It cannot contain anything (no passengers or goods).
If the above conditions are met, you may sell your product by marking it in the inventory and selecting "Sell To Market".
3/ Pricing Model
The prices of the market depends on several factors: the base price and the condition of the product, a trading fee, and the distance between the market where you are and the product.

  • Base price: This price is simply 2x the RM value of an entity.
  • Condition: If an entity is damaged at 45%, then its base price will be reduce by 45%.
  • Owner fee: A fixed 2% commission taken on all market transactions which is redistributed to the market owner.
  • Market Fee: This additional cost solely depend on your trading skill. If you have 0, then you will get ripped by another 20%, then for each trading skill point you have, you avoid 4% of cost.
  • Distance fee: For each hyperunit of distance between the Market and the product, you have to add 0.1% of fee. It is recommended to find a market close to your desired product or to develop market areas.
  • Debt: Debt of the facility (if any and only for facilities)
  • Price when buying from the market = (Base Price + Owner Fee + Market Fee) x Condition + Distance + Debt Fee
  • Price when selling to the market = (Base Price - Owner Fee - Market Fee) x Condition - Distance Fee - Debt
Note
The minimal price is 1 credit.

Note
When buying a facility with a debt, the debt is automatically paid back as the debt is included in the purchasing price.

Example
If the Market owns a YT-1300 in top condition, the base price will be 514,400 credits and the Owner Fee price 10,288 credits. If you have 0 trading skill, you will have to pay an additional 102,880 credits (but only 82,304 if you have trading level 1). Now, if we suppose the market is at (251, -272) and the YT-1300 is at (258, -146) then the distance fee will be equal to 65,329 credits. Finally the total cost of ownership for this YT-1300 will sum up to 692,897 credits (shipping not included).

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