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  Main | Parties | Tutorial NPCs | Military NPCs | Civil NPCs |
NPCs
1/ Introduction to NPCs

Non-Player Characters (NPCs) are the backbone of any great army. These are the soldiers that support our heroes in battle. A character can lead up to 11 ships or vehicles piloted by NPCs or a ground team of up to 11 NPCs.

1.1/ Tutorial NPCs

Tutorial NPCs exist to help you. They provide different kinds of explanations about your environment in the combine. They can also be hired to provide help around your faction's starting location.

1.2/ Military NPCs

A military NPC is considered to be one of the following:

  • a NPC with his personal equipment and weapons = NPC infantry
  • an unassigned vehicle from the list below = NPC Vehicle
  • an unassigned ship from the list below = NPC Ship

NPC Ships: Fighters-Class, Lambda Shuttle, Drop Ship Transport, Delta-Class JV-7 Escort Shuttle, Sentinel-class Landing Craft.
NPC Vehicles: Ground Vehicles-Class, Speeders-Class.
Others: Unassigned Ships/Vehicles are simply empty.

All NPCs must be the same type as the player.

Example
A TIE pilot must control TIEs of the same type.
A vehicle pilot must control NPC Vehicles of the same type.
Any NPC automatically follows his "master".

Important
If you want a Squad Leader character to command X NPCs then you must assign X+1 Ships/Vehicles.
1.3/ Civil NPCs

Static NPCs are there to bring more life to the universe and to assist new players. They may be created anywhere a player can go. All Static NPCs have the ability to converse with players using a short pre-defined script. The supervisor of the NPC may add them to their party and move them about at will. Custom NPCs can represent anyone you wish, such as:

  • Guards, bridge officers, deck officers, etc
  • Barman in your tavern, secretary in your office, anyone working for you or your group
  • Your wife, husband, brother, sister, mistress, friend, or enemy
  • Any Joe Bloggs you want to see or want other players to see

Static NPCs come in three types:

  • Tutorial: An NPC that teaches new players about the universe
  • Conversation: NPCs that exist to add colour to the universe. They could be a shuttle pilot, local politician, drunken bum and so on
  • Custom: NPCs whose scripts, images etc can be defined by their owner
1.4/ Custom NPCs

Custom NPCs do not get any pre-set class skills. Instead, they receive some Skill Points (SP) that must be assigned in their skills by the players, using the regular skills rules. Custom class 1 NPC get 5 SP, class 2 get 7 SP, and class 3 get 9 SP.

Custom NPCs can be hired from inside Personal Residence, Training Academy for a base cost of 80,000 credits.

2/ NPC Skills

NPCs present various characteristics, here are the main ones:

  • A race, randomly generated upon hiring (see section about hiring)
  • A name, defined by the creator or randomly generated (Handle rules for NPCs are the same as for PCs - located on the Character Creation rules)
  • A gender, defined by the creator
  • A description, defined by the owner/manager
  • A script that it uses to converse with players (only custom NPCs may have their script edited by the owner/manager)
  • An image of size 100x100, defined by the owner/manager (only custom NPCs may have their picture edited by the owner/manager)
  • Health Points (HP), using the same system as characters (see Life and Death)
  • Experience Points (XP)

On top of that, all NPCs have skills. The skills they have upon creation depend on 2 factors: the class of NPC and its race. The starting skills are made from the union of the NPC class skills and the race bonus skills. If a particular skill has both an NPC class rank and a race bonus, then the highest value is assigned to that skill while the other one is converted into extra Skill Points (SP), which can then be reassigned by the player later (same system as character advancement). Any NPC supervisor, commander, or owner can upgrade the skills of his NPCs.

For each NPC type, there are 3 different class levels that are available, with level 1 being the lowest and level 3 being the highest. There is a 60% chance that the NPC will be of level 1, 30% chance of level 2, and only 10% chance of level 3. Please refer to each NPC category to find the default skills of each type of NPC.

3/ Hiring NPCs

To purchase an NPC of a certain type (E.G. Pilot), the character must be inside a facility or space station that generates NPCs of that type. The character only needs to have access to the facility or station. Once inside, the character can access the NPC Hiring Menu through the character->action page. The character is then given a list of NPC types that he can hire at that location. He may input the number of each type he desires to hire, the gender, and whether it's for him or his faction. A character must have NPC level 4 privileges to purchase NPCs for his faction.

Upon clicking purchase a confirmation page will display listing all the NPC types the character selected to purchase along with amounts, costs, discount based on the character's diplomatic skill, and the overall number and cost. The player then clicks the submit button and completes the transaction. NPCs will automatically be added to the player's party as long as the party is not full, once the party is full the NPCs will just be created normally in the same room.

Equations
Discount % = (Diplomatic Skill)2

Example
A character with diplomacy equals to 1 will get only one percent of discount while a character with 5 in diplomacy will get a discount of 25%.

The race of each NPC is based on the planet where hiring and on the restrictions linked to the race. When hiring on a homeworld, there is 90% chance to get a NPC from the native race. In all other cases, the race will be randomly selected. However if a race restriction applies then another race will be selected. Stormtroopers are human by default.

Example
You can hire a Hapan fighter pilot but not a Hutt fighter pilot.

Note
  • The number of available NPCs per planet is based on the equation available from the Planetary Economy rules. This number is updated monthly and cannot exceed 1,000 NPCs per planet.
    Inside space stations, the maximum number of available NPCs is a quarter of the current passengers capacity. This amount is also reset to its maximum on a monthly basis.
  • Stormtroopers are only purchasable by the Galactic Empire.
  • The Administration can create NPCs anywhere if needed.
4/ NPC Wages

NPCs that belong to either the Combat or Civil class will accrue a monthly wage. At the beginning of each month an NPC will calculate its wage for the preceding month and if this amount is not paid before the beginning of the next month the NPC will quit and disappear with any items it is carrying.

NPCs can be paid from the NPC inventory. Note that NPCs are not paid automatically, it has to be done manually by the owner.

Equations
Monthly Wage = Hiring Cost x (0.15 + (XP Level / 100))
5/ Customizing NPCs Pictures and Information Field

Like characters, NPCs have one information text field that their manager, supervisor, or owner can edit. This text field can be used to display a job title, military rank, or other honorific distinction.

Similarly, NPC pictures can be changed. A range of possibilities, based on the NPC race is proposed. Additionally, each faction can propose custom pictures to be uploaded on the server. These pictures are then added to the available selection for the concerned faction. Each submitted picture must correspond to a given race, be 100x100 pixel in size, and under 7KB. Submissions are accepted in the Art Team Public forum. Note that when a NPC with a custom faction specific picture is made over to a third party, then the picture is automatically reset to a standard generic image.


Example
  • The Galactic Empire can propose Stormtroopers or TIE pilots for the human race.
  • The Rebel Alliance can propose rebel troopers or X-wings "human" pilots for any of the human races
  • Hapes can propose Hapan wearing the Hapan uniform.
  • ...