Only capital ships carry an NPC engineering crew that effect repairs on other systems automatically. Fighters,
freighters, and all vehicles must return to a hanger, landing pad, factory, space based dock, or a capital ship's docking bay to
have NPCs automatically make repairs. It is also impossible to make any repairs to a ship's hyperdrive, sublight speed,
manoeuvrability, or hull while that ship is in hyperspace.
If any damaged characteristic of the ship/vehicle falls below 75% functional, it is considered to have structural
damage. Before that characteristic can be repaired above that 75% mark, it must return to some kind of docking bay or building
specializing in repair. Below will show exactly where they can be fixed and the requirements.
Multiple attached facilities can work together to increase the capacity available and the repair rate on a single
ship. The amount of shipyards that will work on a ship is found from the number of shipyards per ship = shipyards / ships
(rounded down).
Example: If a station has 4 shipyards and 1 ship, then the 4 shipyards will serve for the repair.
Ionic capacitance recharges from damage every hour at a rate of 2% of the maximum capacitance.
Example: If maximum ionic capacitance is 1000, 2% of 1000 is 20 points. Therefore, the capacitance will recharge at the rate of
20 points of ionic capacitance per hour.
- Maximum Ionic Damage: When a station/ship/vehicle receives damage that lowers the ionic capacitance below zero, the ionic
capacitance can go into the negatives up to equal the maximum ionic capacitance.
- Example: A ship with 1000 ionic capacitance can receive damage up to -1000 ionic capacitance.
- Immobilization: A station/ship/vehicle that receives damage that makes the ionic capacitance go below zero becomes immobilized,
and all systems become non-functional.
- Example: A ship with a maximum ionic capacitance of 1000 receives 1056 points of ionic damage. The ship's ionic
capacitance is then -56, making the ship immobile and all systems non-functional until the ionic damage dissipates.
- Destruction: If a station/ship/vehicle receives more damage than beyond double the maximum ionic capacitance, it is destroyed
due to all systems being damaged beyond repair.
- Example: A ship with a maximum ionic capacitance of 1000 receives 2056 points of ionic damage. The ship's ionic
capacitance is then 56 points beyond the maximum of 2000 points allowed. All systems are damaged beyond repair and the ship is
destroyed.