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    Timeframe | Spying | NPCs | Movement | Communication | Scanning | Last Updated: Year 9 Day 323 Report Error 
  Main | Docking | NPC Transport | Rooms | Locks and Keys | Nav Comp |
Rooms
1/ Introduction

Rooms are present inside the following entities: facilities, ships, vehicles, and space stations. The concept of rooms must be taken in a very open minded way; for example, the cockpit of an open-air vehicle is considered as a room, even if not fully enclosed.

Rooms are the smallest container inside which a character may go. When entering a facility, ship, vehicle, or space station, a character will always arrive in a room. Inside rooms, characters may see and meet other characters and NPCs. Items will also be visible in rooms.

The number and locations of rooms inside the same type of entities are usually the same. However, some exceptions are possible.

2/ Room Types

Some rooms may have additional functions. Here is a list of possible functions:

  • Entrance Room: This is the room where your character arrives when entering, from the outside, inside a facility, ship, vehicle, or space station. This is also the room where your character must be if you want to walk outside. If you are in this room there will be an 'Unboard' button on the interface.

  • Cockpit / Command Room:This is the room where your character can have access to the cockpit (ships and vehicles) or command room (facilities and space stations) interface. The conditions to have access are: being in the cockpit or command room, being the pilot of the entity, and having set the entity to piloted mode.

  • Docking Bay: When inside a docking bay room of an entity, a character has access to the ships that are inside the entity (refer to the crewlist rules). Similarly, when your character is inside a ship and when that ship is inside the docking bay of, suppose, a facility, if you want to get out of your ship (from your ship entrance room), then your character will arrive in the docking bay room of the facility.

  • Hangar Bay: When inside a hangar bay room of an entity, a character has access to the vehicles that are inside the entity (refer to the crewlist rules). Similarly, when your character is inside a vehicle and when that vehicle is inside the hangar bay of, suppose, a facility, if you want to get out of your vehicle (from your ship entrance room), then your character will arrive in the hangar bay room of the facility.

  • Starting room: The starting room is the room where a new character will appear upon joining the game. Starting rooms are only available in the following entities: Civic Centre, Conference Centre, Command Centre, Government House, and Centrepoint Station.

  • Medical Room: A room you find only in entities with medical capabilities and that provide specific medical features (list will follow).

  • Services Room: A room where you can find some specific NPC-generated actions or services like NPC Transport.

  • Crewquarters: A room where NPC pilots can automatically be pooled from when setting the ship or vehicles in the docking/hangar bay to NPC-controlled.

  • Storage Room: A room where you should store missiles or torpedos for automatic reloading.

  • Normal room: If a room has none of the above functions, then it is considered a normal room.

A room may sometimes perform two or more functions. For example in a single-room ship like a TIE-Ln or an X-wing, the cockpit is also used as the entrance room.

The table below will help you to identify rooms, depending on the entity you are in:

ShipsVehiclesFacilitiesSpace Stations
Normal room
Entrance Room
Cockpit Room
Docking Bay Room
Hangar Bay Room
Starting Room----
Medical Room
Services Room
Crewquarters
Storage Room
3/ Doors

Coming SoonTM

4/ Room Maps

When entering an entity for the first time, your character does not know the room maps of that entity. By visiting new rooms, these are added to your character rooms map and the next time your character visits the entity the map of visited rooms will be available.

5/ Description & Customization

Rooms can be customized by the owner or the commander of the respective entity. The customization includes the setting of the room name (Entrance, Main Hall, Bathroom...) and the integration of a full text description. This description can include a few wild keys in order to improve the immersion feeling.

Wild keys allow you to dynamically insert in your description some game information that will automatically remain updated. Examples are a city name, the ship name, a planet name... whatever. Even if later on these names are changed, your description will automatically remain up-to-date. Here is the list of available wild keys:

  • %HANDLE%: The handle of the character visiting the room.
  • %RACE_NAME%: The race of the character visiting the room.
  • %INFO_FIELD1%, %INFO_FIELD2%, or %INFO_FIELD3%: Character info fields.
  • %CITY_NAME%: The name of the city where the facility stands.
  • %ENTITY_NAME%: The name of the ship, vehicle, station, or facility you are in.
  • %ETA%: The current ETA of the ship or vehicle you are in.
  • %PLANET_NAME%: Name of the planet your facility is in.
  • %SYSTEM_NAME%: Name of the system your facility or space station is in.
  • %SECTOR_NAME%: Name of the sector your facility or space station is in.
  • %CMDR%: Name of the commander or operator of the entity you are in.
  • %PILOT%: Name of the pilot or supervisor of the entity you are in.
  • %OWNER%: Name of the owner of the entity you are in.
  • %DESTINATION%: The destination of the travelling ship or vehicle.
Example

If you enter the following description, supposing your character is named Kir Kanos and is now in the National Gallery Museum of Duros in the Corellia system:
Welcome, %HANDLE%, to the %ENTITY_NAME% museum of %PLANET_NAME%.

Then it will display:
Welcome, Kir Kanos, to the National Gallery museum of Duros.

If later the museum is renamed to Memorial Museum, then the description will remain up-to-date automatically without you having to change anything:
Welcome, Kir Kanos, to the Memorial museum of Duros.

Custom images can be applied to the room at the cost of Combine Points (CPs). Any personalized and custom images for rooms will cost 500 CPs to have placed on the room ID. Any existing room images already in use by SWC - see the section about Rooms: Room Types for examples - will cost 100 CPs to place on the room ID.