4393 active members
  461 are on-line
Clock Year Day Time
10 355 16:19:10
Logged In As Login
Guest
Alertssnewsgnewsmessagegeneralfactioninventorycombatroom
» Technology
    Raw Material Equations | Facilities | Space Stations | Repair | Ships | Vehicles | Items | Droids | Datacards | Weapons | Last Updated: Year 9 Day 76 Report Error 
  Main | Capital Ships | Freighters | Fighters | Space Debris | Satellites | CP Bonus Ships | Unique Ships | Rare Ships | Nav Comp |
1/ Introduction
The following information is stored in the combine database for every ship that exists in the combine universe. See below (technical database) for an explanation of the entries marked with a "*".

Name: Name of the ship
Faction: either the name of a faction or "neutral" when the ship is owned by a neutral player
Commander: either handle of the owner of the ship or the handle of a faction member who commands the ship on behalf of his faction (in the second case, the commander cannot sell the ship or make any modification to it without the prior approval of his faction)
Class*
Type*
Built by: Name of the faction or the player that build the ship (optional)
Length*
Hull*
Hyperspeed*
Sublight Speed*
Max passengers*
Weight/Volume*
weight/vol. capacity*
Repulsor*
Deflector Shields*
Ionic Capacitance*
Weapon systems*
Escape pods*
Manoeuvrability*
Misc systems*
Special Characteristics/Modifications: If the ship specifications are differing from the ones of ship class in Technical Database, these modifications are noted here.
Important
Any ship(s) received through CP exchange, free bonus, Admin. gift, budget, etc., will be automatically placed either at your current position, your present destination (if you're travelling), or your faction starting location (if the ship(s) belongs to your faction).

Also, if you plan to unassign a ship, one of the following five conditions must be met:
  • The ship is above a planet.
  • You are a passenger on any other ship.
  • The unassigned ship is docked in another ship.
  • You command another ship.
  • You are at a location other than that of the unassigned ship.
2/ Technical Database
The Technical Database (TB) contains all data related to a specific class of ship.

Type name Kind of ship (ISD, VSD, etc)
Class Capital - freighter - fighter
Length In meters
Hull Resistance of the hull of a ship, classic A/B system where A shows the actual state of the hull and the B is the max level.
When hull = 0/B, ship is destroyed. B is depending of the class.
Hyperspeed Speed coefficient used to calculate the time to travel between 2 star systems. The maximum hyperspeed any ship can reach is 15.
Sublight speed Speed coefficient used to calculate the time to travel inside a system. The maximum sublight speed any ship can reach is 150.
Max passengers Max number of passengers that the ship can carry.
Weight/Volume Weight and volume of the ship, see also capacity.
Weight/Vol. Capacity A ship can carry as many smaller ships, vehicles and/or raw material until one of these numbers is reached by adding up all the weight/volume numbers of the ships, vehicles and raw material.

This is depending on whether it has a Docking Bay and/or Hangar. See Special Characteristics
Repulsor Ships equipped with repulsor can land, others simply cannot.
Deflector shields A/B system. All laser hits and so decrease the A till X = 0. When A = 0, the hull begins to decrease if further hits.
Ionic capacitance A/B system. Only ion weapons can decrease A. When A = 0, ship is disable (can't move, fire, flee).
Weapon systems Listing of all weapons that are mounted on the ship hull
Escape pods If there are A pods, then A-1 passengers and the commander can escape, or A passengers can escape.
Sensors Allows the detection of other ships in the same system.
If number of sensors = 0, then Sensor Range = 0
Else, Sensor Range = 2* floor(Log()) +1 (in squares)
Minimum number automatically installed on a ship (for free) = 1
For More Details Look at Ship Sensor Rules Below
ECM Electronic counter measures, used as cloaking device with Sensors. This can also include non electronic counter measures in regards to stealth eg. dark paints, etc.
Energy Available energy on the ship.
Manoeuvrability 1-10
1 is for heavy capital ships (ISD or so)
10 is for yet to be researched fighters.
Special Characteristics/ Modifications List the special features of the facility:
Docking Bay - Ships can land inside ship
Hangar Bay - Vehicles can park inside ship
Gravity Generators - has a gravity well projector and generators that, when turned on, prevent ships in the nearby area from fleeing into hyperspace. See the Movement rules.
Unique - Only one of this type ship can ever be built
Raw Materials needed List of all required resources to build this kind of ship
Price This is the strict raw materials price. To know the total production price of a ship (costs of materials + costs of production), you must double that amount.
Datacard owned by List of all publicly known factions that own a datacard to this ship type
CP Price This is the cost of the ship on the CP Exchange System.
Note: only a few ships are available on the exchange


3/ Ship Modules
Ships comprise of modules, these allow owners to add or replace them creating modified ships to the users needs.
3.1/ Weapon Modules

Heavy Lasers
Range: 1
Ion Cannons
Range: 1
Turbo Lasers
Range: 3
Ion Batteries
Range: 3
Concussion Missiles
Range: 2
Proton Torpedoes
Range: 4
Space Bombs
Range: 0
Tractor Beam
Range: 0


4/ Ship List
These are the ships that will be available at the beginning of the Combine. More ships can be added later by making use of Research and Development.

Capital Ships Freighters Fighters Space Debris Satellites
Acclamator I-class Assault Ship
Battle Dragon
Bayonet-class Light Cruiser
C-9979 Landing Ship
Carrack/I-class Light Cruiser
Carrack/S-class Light Cruiser
Colossus-class Heavy Liner
CR-90 Assassin-class Corvette
CR-90 Corvette
CR-92R Battle Corvette
Darkstar Battleship
DP-20a Gunship
DP-20b Gunship
DP-20c Gunship
Dreadnaught-class Heavy Cruiser
Escort Carrier
Guardian-class Medium Cruiser
Hardcell Class transport
Imperial Star Destroyer I
Interdictor Star Cruiser
IPV-1 System Patrol Craft
Ithorian Herd Ship
Kaloth BattleCruiser
L-500 Space Liner
Lancer-class Frigate
Lictor-class Dungeon Ship
Lucrehulk 3210 Battleship
Marauder-class Corvette
Medicae-class Nebulon-B Frigate
Modular Star Hauler
Mon Calamari Home One Cruiser
Mon Calamari MC-60
Mon Calamari MC-80a
Mon Calamari MC-80b
Namana-class Light Cruiser
Nebulon-B Frigate
Neutron Star-class bulk cruiser
Nova-class Battle Cruiser
Pulsar Battle Cruiser
Quasar Fire-class Bulk Cruiser
Sabaoth Destroyer
SB-1
Super Star Destroyer
Tabder-class Heavy Hauler
Tetan Attack Ship
Victory Star Destroyer I
Y-Head Corvette
YV-666
AA-9 Transport
Action VI Transport
AT-AT Barge
Atlas-class Troop Transport Shuttle
ATR-6 Assault Transport
Barloz-class Freighter
Baudo-class Star Yacht
BFF-1 Bulk Freighter
BR-23 Courier
Consular-class Cruiser
Delta-Class JV-7 Escort Shuttle
Drop Ship Transport
Firespray-class Interceptor
Gallofree GR-75 Medium Transport
Gamma Assault Shuttle
GAT-12h Skipray Blastboat
Gozanti Cruiser
GRZ-6B Wrecker
H-type Yacht
Infiltrator Star Courier
J-type 322 Starship
J-type 327 Starship
JM5000
Lambda Shuttle
Mobquet Medium Transport
Modular Conveyor
Muurian Transport
Naboo Star Skiff
Personal Luxury Yacht 3000
Personal Luxury Yacht 5000
Pnath-class Shuttle
Pursuer Enforcement Ship
Rho-class Shuttle
Scurrg H-6 Bomber
Sentinel-class Landing Craft
Sprint-class rescue craft
Star Galleon-class Frigate
StarSpeeder 3000
Starwind class Pleasure Yacht
Theta-class T-2c Shuttle
Trilon Aggressor
Ubrikkian Luxury Space Yacht
W-23 Star Hauler
Xiytiar Super Transport
YG-4210
YT-1210
YT-1300
YT-1760
YT-2000
YT-2400
YT-510
Zeta-class Long-Range Shuttle
A-24 Sleuth
A-Wing
Alpha-3 Nimbus
ARC-170 Aggressive Recon Fighter
B-Wing
Belbullab-22
Byblos G-1A
Cloakshape Fighter
Cloakshape/H Fighter
Cygnus Gunboat
Delta-7 Aethersprite
Droid Tri-Fighter
Escape Pod
ETA-2
Ginivex-class Starfighter
H-KDI T-Wing
Hetrinar Assault Bomber
Mankvim-814 light interceptor
MiyTil
N-1 Starfighter
Pinook Fighter
R-41 Starchaser
Razor fighter
Sabaoth Defender
SoroSuub Planetary Fighter MkI
SoroSuub Planetary Fighter MkII
Spacetrooper Armour
TIE-Bomber
TIE-Interceptor
TIE-Ln
TIE-Scout
TIE-Wing
Toscan 8-Q
Viper
X-ceptor
X-Wing
XS.009 Scarab
Y-TIE
Y-Wing
Y-Wing BTL-A4 Longprobe
Z-95 Headhunter
Asteroids
Ship Wreck
Sysat T-20
Sysat T-24


5/ Ship Features
A ship with unique as characteristics means there is only one ship of this type in the game and that it is impossible to build another one.

About travelling, the following options are available:

  • Ships may travel to any place in the Galaxy if they have a hyperspeed-capable ship.

  • Ships with a docking bay may allow smaller ships to dock in them.

  • Ships with no docking bay are obliged to land in order to load/unload their cargo.

  • Ship's commander may decide who can come aboard the ship by editing the crew list. Removing someone from the crew list expels them from the ship. The crew list can not be edited while travelling.

  • You must be at a planet in order to board a ship as passenger.

  • If you dock a ship in another ship and later decide to leave your ship, you will be considered as a passenger of the host ship.