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Slaves can be bought at slave markets, or in private
business deals. They can be used for manual labour or to provide
services, depending on the gender of the slave. Several well known
persons use personal slaves for pleasure. The Hutts run a thriving slave
business, and usually have many slaves themselves.
There are two basic types of slaves: manual resources and service
providers:
Manual Resource
Male slaves, very useful
for construction and production.
Construction and Production times are decreased by (nbr Manual
Resource) / (nbr facilities) such that:
For factories:
Equations
Time to build it (in days) = (Sum of all materials
needed) / 48 x (1 - (nbr Manual Resource) / (nbr facilities))
Through shipyards:
Equations
Time_in_days = Length_of_ship / 500 x 30 /
number_of_shipyards x (1 - (nbr Manual Resource) / (nbr facilities))
Through factories:
Equations
Time to build it (in hours) = (Sum of all
materials needed) / 12 x (1 - (nbr Manual Resource) / (nbr
facilities))
For each, Time must be > 0 Price:
1 000 000 Credits |
Services Providers
Male and female slaves,
very useful for services like barmaid/man in taverns, dancers for
Hutts, hosts in hotels, guides in museum, ... Incomes are increased
by (nbr Services Providers) / (nbr facilities) such that:
Price: 1 500 000 Credits |
When you own slaves, they are automatically
assigned to work. However, at anytime, you have the possibility to use
any of the following options:
- You may sell them to any other character at a price you determine
or to a Slaves Market or Labour Camp for 50% of their value.
- You may decide to free them. Once free, you
automatically loose all productions and incomes bonuses you had.
Slaves do not count in a planet's total population. Also,
slave markets and labour camps have great say in the morale of a planet
(taken from the Planetary Economy):
Equations
Moral
(M) = (1-(crimeRate x taxLevel x civilizationLevel)) x (S Facility [u] x
size / (S Facility [v] x size + 2 x (S Facility [w] x size) + 4 x (S
Facility [x] x size))
Where:
- Facility [u] = Hotel, Park, Tavern, Factory, Mine, Warehouse,
Landing pads, Park, Fountain, Statue, Semi Detached House, High Rise
Building, Skyscraper
- Facility [v] = House, Semi Detached House, High Rise Building,
Skyscraper
- Facility [w] = Hotel, Park, Tavern, Factory, Mine, Warehouse,
Landing pads
- Facility[x] = Slave Market, Labour Camp
- 0 < M < 1
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