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» Technology
    Raw Material Equations | Facilities | Space Stations | Repair | Ships | Vehicles | Items | Droids | Datacards | Weapons | Last Updated: Year 8 Day 114 Report Error 
  Main | Projectile | Heavy Projectile | Non Projectile | Throw | Explosives |
1/ Definition of the weapons characteristics

The Technical Database (TD) contains all data related to a specific class of weapon.

WeightHow much the weapon weighs
VolumeThe space it takes up
AccuracyThe weapon's accuracy modifies your skills in chance of hitting something
Max Range(in square) the maximum range you can shoot at.
0 = same square as you
1 = up, down, left or right, ...
Optimum RangeThe max range of the weapon to not suffer accuracy penalties.
Fire delayX, means you can fire once every X hours.
Min DamageLowest amount of damage possible per hit
Max DamageLargest amount of damage possible per hit
Damage typeEither Explosive, Energy, Physical, or Ionic.
AmmoA/B (A = current ammunition amount, B = max ammunition amount)
Recommended Skillthe needed level in the related weapon skill to not suffer accuracy penalties.
HandRequires one or two hands to use.

2/ Drawing a Weapon
When you decide to use a weapon for the first time, you must wait for X hours before your first shoot (X = Fire delay) to draw the weapon into your hand, unless it is already there.
"Drawn" = ready to fire, "Carried" = in your holster or backpack
3/ Skill Requirements
Everyone can use any weapon but you must be able to carry it. Also, if you do not have certain skill levels, you will receive accuracy penalties.There is a skill requirement for every weapon. If your character does not meet the requirements for every level he lacks he loses 15% accuracy and takes 1 fire delay longer to reload. Skill Req is to the one for it's class, ie. An NPW's skill req is obviously NPW. The lightsabers are an exception, as the negative accuracy does not apply if the PC has 25% skill in either Lightsaber Attack or Lightsaber Parry Force Skills.
4/ HPW
Heavy-Projectile Weapons, when not used against vehicular or facility targets, receive a -40% accuracy modifier.
5/ Throw
Grenade ranges are given by: Equations
rounddown(Strength + Dexterity / 2)
6/ NPW Speed
The speed of an NPW weapon is given by: Equations
(6 * Fire Delay) / (Dexterity + 1)
7/ Explosives
The damage equations.
Equations
(Random# in between min & max damages)(Repair Facilities+1) = Damage dealt to facilities
Repair vehicles used against vehicles, and repair ships for ships.

Equations
(Random# in between min & max damages) - Range from blast * 10 = Damage to people

Equations
{Comp Ops * 20} + (Perception * 5) = % chance of successfully setting up the bomb.
If skill level difference, subtract 15% off total for each level lacking.

Equations
{(Comp Ops * 20) + (Perception * 5) + 30} - Percentage planter's success score = Chance to disarm